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School Games

ProFEssional Games

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REUS 2

- Internship & Freelance

Reus 2 puts you in control of mighty giants that shape the planet for humans to live, grow, and wage war on. Your choices will explore the fate of humanity across a cosmos of your creation. As a part of the Dutch studio Abbey Games, I had to support designers during the systems' conception and their implementations as well as designing UI/UX features.

Job: System Designer

Company: Abbey Games

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THALES: BLUESCAN

- Commission

A project released on the Play Store realized in cooperation with the French society:Thales. The goal was to create a mobile game targeting a casual audience with gameplay representing submarine's threats management. I was the technical director of this project. My main responsibilities were to establish a strong software architecture and lead the programer's team.

Job: Technical Director

Company: Thales

Other School Projects

School Projects

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ALL IS GRAY

Through a session of All Is Gray,, you will control groups of civilians facing the horrors of modern war. This is a tactical turn-based stealth game. During this final year project, the main challenge was to adapt the design to fit with the narrative ambitions of the game. Also, I had to handle documentation and communication of the design vision to the team.

Job: Lead Designer

Team: 10 workers

Duration: 14 months

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TALE TELLER

Embody a writter creating stories while fighting his dark ideas through a card game rogue like. You will have to carefully choose how to place different characters, places and object on order to bring your main character to the end of his quest. During this project, I worked on the main game system with the purpose to allow easy scalability in a card combination gameplay.

Job: System Designer

Team: 5 workers

Duration: 4 months

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PIRATE ACADEMIE

Pirate Academie was an ambitious project of making a complete WarioWare-Like game in only two months with 44 students. During this project, I had the responsibility of a task force of 9 persons including programmers, sound designers, and artists that were in charge of the macro part of the game.

Job: Project Manager

Team: 44 workers

Duration: 2 months

Pesonal Projects

Personal PROJECTS & Jams

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7 BULLETS

Game developed for a Jam. Versus game where two cowboys are engaged in a gun duel. The first to achieve his QTE will be the first to draw his weapon. Make it 7 and you will be the greatest cowboy in town.

Job: Programer

Team: 7 workers

Duration: 72 hours

COMING SOON !

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