ProFEssional Games
REUS 2
- Internship & Freelance
Reus 2 puts you in control of mighty giants that shape the planet for humans to live, grow, and wage war on. Your choices will explore the fate of humanity across a cosmos of your creation. As a part of the Dutch studio Abbey Games, I had to support designers during the systems' conception and their implementations as well as designing UI/UX features.
Job: System Designer
Company: Abbey Games
THALES: BLUESCAN
- Commission
A project released on the Play Store realized in cooperation with the French society:Thales. The goal was to create a mobile game targeting a casual audience with gameplay representing submarine's threats management. I was the technical director of this project. My main responsibilities were to establish a strong software architecture and lead the programer's team.
Job: Technical Director
Company: Thales
School Projects

ALL IS GRAY
Through a session of All Is Gray,, you will control groups of civilians facing the horrors of modern war. This is a tactical turn-based stealth game. During this final year project, the main challenge was to adapt the design to fit with the narrative ambitions of the game. Also, I had to handle documentation and communication of the design vision to the team.
Job: Lead Designer
Team: 10 workers
Duration: 14 months

TALE TELLER
Embody a writter creating stories while fighting his dark ideas through a card game rogue like. You will have to carefully choose how to place different characters, places and object on order to bring your main character to the end of his quest. During this project, I worked on the main game system with the purpose to allow easy scalability in a card combination gameplay.
Job: System Designer
Team: 5 workers
Duration: 4 months

PIRATE ACADEMIE
Pirate Academie was an ambitious project of making a complete WarioWare-Like game in only two months with 44 students. During this project, I had the responsibility of a task force of 9 persons including programmers, sound designers, and artists that were in charge of the macro part of the game.
Job: Project Manager
Team: 44 workers
Duration: 2 months